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Naval Ops Commander - Silfurbor Negla no Wavegun

Naval Ops Commander - Silfurbor Negla no Wavegun

Battle against Silfurbor Negla

The Silfurbor Negla is a Supership existing only in the first Warship Gunner and Commander, in Warship Gunner 2 it was replaced with the Ragnarok.

The Silfurbor Negla is also the only ship in the first Game and one of the two in Commander to have a will of its own, how it attained Sentience though is unknown and never explained ingame, Although theories are thrown around at the End by the Narrator, ranging from it being "Evil Incarnate" or "The Offspring of some twisted War God" although this description is also given for the Druna Skass II, So it is minor theories at best.

Naval Ops Warship Gunner:Edit

SN1

The Silfurbor Negla appears on your second and further runthroughs as a new Final Boss, it appears literally out of nowhere with no warning or indication whatsoever after you sink the Druna Skass (Although during a second runthrough of the game More powerful versions of the Bosses you beat the first time appear... so you should have an idea this would happen)... its looks are the Same as the Druna Skass but it has better weapons and hull strength(300,000HP Twice that of Druna Skass's 150,000HP).

Naval Ops Commander:Edit

Silfurbor Negla
In Naval Ops Commander the Silfurbor Negla appears in mission *F-B which is unlocked by completing the Druna Skass I mission with either an A or S rank the FIRST TIME you play it (on a SECOND Playthrough), otherwise you will just fight the Druna Skass II instead... the Silfurbor Negla has the appearance of the Druna Skass II in this game, yet oddly: The Druna Skass 1 Battle theme plays when fighting it, despite the fact that it both looks like the Druna Skass II, and the fact that the Druna Skass II battle theme was its actual battle theme in Warship Gunner.

Its armaments are as follows in Commander:

80cm 65 Caliber.

Salach Laser.

57mm heavy Chain Gun.

Multi-Warhead VLS 2.

Spec. Warhead VLS 2.

Rail Gun.

Siorc Wave Gun.

Strategies:

Destroying this Supership is a Monumental task for ships without Wave Guns, but there are a few methods of cheesing this fight tremendously.

Method one: Massive Wave Gun. "The One Hit Kill Strategy"

with 999 Ammo and 32K attack power, this thing'll blow the Silfurbor Negla out of the water in one shot if aimed right.

Upsides: one Hit Kill*.

Downsides: Sinking 999 Superships is a REALLY arduous task.

*"Note: The Massive Wave Gun is only a One hit Kill if you hit the Silfurbor Negla right on the bow or stern either directly Horizontally or Vertically so the entire ship is caught in the Wave Gun's Blast (It HAS to pass over the Entire ship from Bow to Stern, or Stern to Bow if you shoot it from behind) or else it will survive with about 1/10th of its health left"

Method Two: Halberd IVs. "The Nigh Unbeatable Plane Strategy"

Two ways for going at this strategy: Either get an XBattlecarrier hull or the highest level of German Carrier, cram the biggest engines on it, shove 20 Halberd IVs in it, launch them as soon as the battle starts, then stay away from the Silfurbor Negla's front so it doesn't use that Siorc Wave Gun on you.

Upsides: Safe method, Doesn't need Wave Guns.

Downsides: EM Shielding on Silfurbor Negla means this'll take a LONG while, Halberd IVs are still at a (Small) risk of being shot down, Germany Only.

Method Three: Massive Wave Gun AND Halberd IVs. "The, There's no Kill Like Overkill Strategy"

Get an Xbattlecarrier and the Massive Wave Gun, then put 20 Halber IVs in it, Impractical? Yep, utterly Awesome? Yep.

Method Four: Drillship

Tested in Normal. Use a Drillship Hull and load 50.8cm (20inch) guns in quad mounts on a drillship hull in three turrets, and mix it with heavy 41.0cm (16inch Naval guns), you would require a powerful Gravity shield, (VI or higher), use multiple 76mm rapid fire guns and 20mm CIWS. Stay behind the ship and keep its drill on the stern, you will probably run out of 50.8mm rounds by then, but keep determined until it is sunk.

Anyone is free to contribute their Strategies for sinking this Monster.

Supership Data Edit

Warship Gunner Edit

Area: D-10

Endurance: 300000

Armament

100cm 75-Caliber

Guided Charged Par. Gun 3

Anti-Air Pulse Laser 2

Cruise Missile Launcher

Salach Laser

Railgun Astal

Massive Wave Gun

Naval Ops Commander Edit

Area: *F-β (*)

Mission Name: The Final Close.

Defense 200000

Armament

80cm 65-Caliber

Salach Laser

57mm Heavy Chain Gun

Multi-Warhead VLS 2

Spec. Warhead Missile VLS 2

Rail Gun

Siorc Wave Gun

(*): The Asterisk before the Mission is there because this is the "Second Playthrough" Variant, one that only shows up once you've completed the Normal Campaign, Instead of Mission A-1 for example it'll show as mission *A-1 (The mission objectives are the exact same, but they've got different rewards and different (Read: Harder) and more Enemies show up), Mission *F-β (β as in: Beta) will only show up after Mission *F-α if you have beaten Mission *F-10 with an A or an S Rank (Not confirmed: But it may only count for the First Playthrough of Mission *F-10, and that replaying the mission if the A or S rank is not gotten the first time around will not unlock *F-β so for safety's sake, just make a save before attempting the Mission and reset the game if you do not get the A or S rank)

Trivia: Edit

  • In the Japanese release of Naval ops commander(and Warship gunner), it was called Luft Spiegelung(Fata Morgana/Mirage), its possible that it was given that name due to it appearing in the area even though that area was confirmed to have no ships there.
  • Like Druna Skass and Druna Skass II, Silfurbor Negla isnt spared by the recoil of its wavegun, causing it to recoil back with great force away from the player if it fires it.
  • The ship wont damage itself if you fire on the wave gun when its charging.
  • Curiously, the ship resembles a Yamato class battleship up front(Hint: Look at the radar mast on the bridge of the ship)
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